Showing posts with label Champions Online. Show all posts
Showing posts with label Champions Online. Show all posts

Monday, August 15, 2011

Fun with character creators..

I've been playing around with the Champions Online character creator as I unlocked more costume parts.



I can make a Forsaken look good in there and I never have to worry about horrible armor drops some Blizzard art designer thought was good.

Friday, May 13, 2011

I have totally reached a new conclusion...

I'm really enjoying Champions Online more then WoW game wise. My little comparison below wasn't too far off on how things work, I could refine it more but I'd just say go and play the game since it's free to play up to max level.

The best part about the whole game I found is the fact that all my characters look the way I want them to and I can find more costume pieces along with regular gear to use on existing or new characters. In World of Warcraft I hated how my night elf druid from 2004 never had the bear claw hands I wanted him to get. That bugged me every single day even when I played my Tauren and couldn't get him to look the way I wanted at all times of game play.

I still miss people from Feathermoon and would love to be able to gab with with them regularly. RP was always fun there and people came up with some fun and crazy characters. CO isn't bad either, I finally found an RP super group (guild) and things are going pretty good. I think I tapped in to the role play community on CO and it's pretty good.

I only have a few characters but here's the stable I got so far. It's amazing the diversity of looks you can come up with. From a regular grumpy old dwarf in plate to angels, demons, semi-modern soldiers, and even zombies! The random look generator is even more wild in the creations it sometimes comes up with.

I decided to be brave and follow the path of Grizz with some characters. Never really rolled female characters before but I've done an even mix as you can see.

Can't wait till they come out with secret lairs in CO. It'll be fun sticking my zombie guy in the "Parents Basement" themed secret lair.

Tuesday, April 26, 2011

Differences I noticed between WoW and Champions Online

I've been comparing the differences I've noticed between WoW and Champions Online. Both games are fun but here's the list of things I noticed coming from the "I played WoW for six years and just started Champions" perspective.

Characters

* WoW has two factions with multiple races on each faction. Neither faction has races from the other faction.

* Champions has only one faction and no real race concept. Characters can be made to look like different races.

* WoW has a fixed class base system.

* Champions offers arch types, like fire thrower, tech gadget dude, etc. Champions also lets you make hybrids with a mix of powers from any arch type. The down side to this is the more diverse the powers you have the less "Powerful" powers you can get. You can spread yourself out too thin.

* WoW lets you customize the base look of your character which can be hidden by the gear they obtain. Character looks are fixed and cannot be scaled or altered beyond the base body pieces. Hair and such can be changed.

* Champions lets you not only customize the basic body types but change individual body parts. Elongated arm(s), fat or thin, hooves or feet, almost anything you can imagine. You can also use a color pallet to change gear and body parts coloring.

Leveling

* Both are experience based.

* WoW has a talent tree system.

* Champions has a power point system similar to talents.

* New abilities level based.

* Both games abilities scale with level.

Gear

* WoW uses a paper doll system.

* Champions uses a checker board split between offense, defense, etc.

* WoW gear changes how your character looks.

* Champions gear has no effect on how your character looks.

* Champions has a costume system where you can purchase additional costume slots with a monthly stipend of Atari points. Stipend is for subscribed users only.

Quests

* WoW's quest system was revamped in Cataclysm. The transitions between quest hubs have been smoothed out very nicely. Quests are broken in to normal in game world quests and dungeons/raid quests.

* Champions has a decent quest system. Quests flow pretty well but there are some rare points where I have encountered a "Where do I go now?" moment. That isn't as bad as it sounds because you have random NPC's run up to you now and then with a randomly generated quest in other areas that leads you to find new quest hubs usually.

* WoW's quest system can let players of vastly different levels group together. The down side is players of lower level don't get as much XP from mob kills because the higher level player drains the amount rewarded.

* Champions has a feature called side kicking. This lets two players team up and the second player's level can be adjusted higher or lower to match the party leaders. That way both player can quest together and lower level players are rewarded fully while not having overpowered help. This also lets higher level players get some help from lower levels while rewarding the lower level players with proper XP for the help.

Dungeons

* WoW dungeons are fixed difficulties with normal/heroic (Heroic not available on all dungeons).

* WoW dungeons are also level fixed, lower level players can't help higher levels. Higher level players can help lower but the lower level player loses experience as a penalty with mob kills.

* Champion dungeons all appear to have several difficulty modes that can be adjusted like WoW's normal/heroic. There are three to four difficulty modes to play at which gives a little more flexibility in the challenge level you can take.

* Champion dungeons benefit from the side kicking feature so players of different levels can receive the maximum reward and quest experience while balancing things out so you don't blast through with a higher level. Higher level players can be scaled down to lower levels.

Raids and Looting

* WoW raids are fixed loot rewarding limited numbers of players in the group. They're also on lockout timers.

* I've only done limited raiding in Champions with a non-maxed level character. No single group can tag a boss in open world raid encounters. From what I can tell everyone that participates and gets on the aggro list gets rewarded. The reward isn't crazy powerful but it can still be useful.

Travel

* WoW offers four basic modes of travel. Run/walk of the character, a fixed flight taxi system, ground only mounts, and flying mounts. Ground mounts start out at 20, flight at 60, and taxi as you discover other taxi hubs.

* Champions offers travel powers to hero's. This means you can fly the minute you leave the start area if you want. You can fly, bounce, ride flying objects, web sling, speed run, tunnel, etc. Normal character run/walk is also available.

Quick note, while flying has been a grumbling point in WoW for PvP, Champions offers talents your character can take which will debuff enemy players of their travel powers. So you can ground a flyer quite easily for a brief period of time if they're in the air already.

****

I will say this about Champions, it isn't perfect but it's really nice to be playing a game where I have full control over how the character I make looks regardless of their gear and what they're doing.

Also if I really missed one of the races from WoW I could make most of them in Champions. Forsaken (zombie parts), Trolls (monster parts), orcs (humanoid body shaping), draenie (monster parts), elves (body shaping), dwarves or gnomes (body shaping). The only thing they don't have is cow people heads even though they got the legs/feet/hands/tails for em. :/

Edit: Champions also features a built in FlagRSP for your characters. See zombie guy in previous post. :D

More Outragous Character Fun

Behold Roadcone!



He has beastial powers which fit right along the zombie fighting style of clawing and such. His super travel power is digging in the ground like Bugs Bunny.

Monday, April 25, 2011

Games

So recently I stopped playing World of Warcraft. After six years of fantasy gaming wearing me down and losing my Dad in February I decided to try something completely different.

I tried the free to play Lord of the Rings but it was boring. I looked over some other games and they didn't perk my interest. Then I looked at super hero games like DC Universe and City of Heros but what I settled on was Champions Online. They have a free to play silver package that just beat out the other two.

Meet... the Negotiator!



He's one of my many little characters I spent lots of time on setting up since I decided to subscribe. I also have another guy which is a zombie from Plants vs. Zombies. He's got a road cone on his head.

The best part about the whole game is you can spend HOURS customizing the look of your character and no matter what gear you get they will retain their look unlike in World of Warcraft. You can also setup other RP clothing slot sets and have tons of outfits. It cost game tokens per set but it's nice not having to worry about crappy looking gear. :D